Virtual Reality is now used in various simulator games, be it Motorcycles, Planes, Cars, among others. Currently, the most advanced simulators use Virtual Reality integrated with Motion systems, combining visual perception with physical sensation to reach levels of realism never before imagined, isolating the participant within a virtual/fictional world in the Simulator, like a "Matrix" environment.
The use of virtual reality has many examples in our day to day life, where integration with simulation and highly accurate mathematical models supports the user in decision-making, predicting failure situations, helping in learning, preventing reactions and events, in simulated or testing environments. In car racing, the use of simulators is becoming increasingly important, both in the evolution of drivers, reducing development/engineering costs, and protecting the environment. But there is an added difficulty that it must obey to represent a real added value for the pilots.
What if we could combine E-Sports with Real Sport?
This was the challenge that initially led the consortium to focus on the development of this project, to consider technological solutions and simultaneously validate with professionals the relevance of the theme. To put e-game players to compete against track drivers, either in real time (as the race is happening) or with the saved data of the driver - who hasn't dreamed of trying to beat Ayrton Senna's legendary lap in Monaco?